The Space City Open Pinball Tournament is organized by the Space City Pinball League of Houston, TX. The tournament is designed to be fun for players of all ages and skill levels.
Given the tournament format, we must cap the number of players in each qualifying session. If you would like to play in the tournament, you should strongly consider pre-registering in advance! Online pre-registration will open on September 3, 2023 at 11am Central and will go until the tournament starts. You can also register at the show, but there is a chance there will not be openings remaining. Please check with tournament desk during registration hours if there are any available walk up spots. Players on the waitlist will be given first priority. Waitlist positions are non-transferrable.
If you would like to donate a game to the tournament, please contact us at firstname.lastname@example.org. Anyone who loans a game to the tournament will receive a free weekend pass to the show, and reimbursement for your tournament ticket! All tournament details are subject to change prior to the tournament. Major changes will posted here and announced to all registered players.
HUGE THANKS to Jim Mueller, for donating $300 in parts towards making the Space City Open run smoothly!!!
Click the button below to register. After event is sold out, use the waitlist button. Waitlist will open on September 15 at 11AM central.
EDIT: THE TOURNAMENT IS SOLD OUT. PLEASE ADD YOURSELF TO THE WAITLIST USING THE BUTTON BELOW.
Pre Tournaments (AKA the Week of WPPRs)
Each year local tournament directors coordinate to host a full week of tournaments leading up to the space city open! Note that these are separate events from the Space City Open, and are not affiliated with the Houston Arcade Expo. They may have their own pre-registration requirements. Please see the IFPA pages for more information on each.
- Saturday Nov 4: Wormhole Monthly 4x
- Sunday Nov 5: Einstein’s Drainiacs
- Monday Nov 6: 3X and Whiskey at Poison Girl
- Tuesday Nov 7: Space City Pinball: Three Strike Tuesday
- Tuesday Nov 7: Space City Pinball: Week of Wpprs NASA Strikes
- Wednesday Nov 8: Space City Pinball: Ten on Wen Won’t Win
- Thursday Nov 9: Space City Pinball: Max Matchplay
- Friday Nov 10: Space City Pre-Opening (AKA Texas Pinball League)
There will be two unique qualifying groups (Early & Late), each following a 12 round match-play format. Each round, competitors will be placed in groups of four and play on one randomly chosen machine. Players will earn points based on how many opponents they beat in the round (3, 2, 1, or 0). Points will accumulate across the twelve rounds to determine each players overall qualifying score. Players may only play in one qualifying group.
The top sixteen qualifiers from each qualifying group (32 total) will compete in the finals for trophies and cash prizes. During finals, players will be placed in groups of four and will play three games. Players will score points on each game based on finishing position (4-2-1-0 scoring). After three games, the two players from each group with the most points will advance to the next round.
Player limit will be capped at 112 (56 per group). Preregistration will open on September 3, 2023 at 11AM Central.
The tournament finals will be streamed live on twitch.tv/wormholepinball
The tournament directors will be responsible for managing and organizing the tournament, as well as making rulings in the event of malfunctions. The lead tournament director this year is Phil Grimaldi. Assistant tournament directors are Lee Balusek, Elizabeth Dronet, David Dronet, Marc Gammons, David Pollock, John Speights, Leslie Speights, and Matt Quantz. Note: some tournament directors may also be playing in the tournament. Tournament directors are not permitted to make rulings on games they are directly involved in.
Any questions about the tournament can be directed to email@example.com
Space City Open Schedule
8am Load in and set up
10am Texas Pinball League Finals (Private Event)
4pm Space City Open Practice Session (1 Hour)
4:30pm Early Group Check in & Registration
5pm Early Group, Rounds 1-6 Begin
7:30pm Late Group Check in & Registration
8pm Late Group, rounds 1-6 Begin
9am Early Group, rounds 7-12 begin
12pm Late Group, rounds 7-12 begin
4pm A Division Finals Round 1
6pm A Division Finals Round 2
8pm A Division Finals Round 3; Women’s Tournament in Space City Booth
10pm A Division Finals Round 4
Registration and Entry Fees
Online pre-registration for the tournament will begin at 11AM, central time, on September 3, 2023, and will continue until the beginning of the event. Please have your IFPA number ready.
You may also register for a qualifying session at the show, during the corresponding registration period (see schedule above)
The entry fee for the tournament is $60. Players are also responsible for separate entry into the convention. Entry fees will be used to cover costs of the tournament, trophies, and prizes. A complete breakdown of expenditures and prizes will be published on this page.
Registered players will appear below after registration has started.
|Lee Ann Scardina
Waitlist players appear above, in the order they were added to the waitlist.
There will be 12 rounds of match play qualifying (Rounds 1-6 on Friday, and 7-12 on Saturday). Each round, players will will be placed in four player groups. Depending on the number of players, there may be three player groups. Each group will be randomly assigned a game to play. The software will attempt assign games that players have not played previously, though this cannot be guaranteed.
Players will be matched in a balanced fashion. This means that each round, players will be grouped with opponents that they have not faced before. Player order will be determined by the tournament software. At the end of each game, players will earn points based on how many opponents they defeated (3, 2, 1, 0). For three player groups, scoring is (3, 1.5, 0). Results will be submitted by players via the matchplay software. Players must enter full scores for each game. We also encourage all players to take photos of their scores to verify results if they are challenged.
There will be two separate groups (Early & Late), each playing separately. Players may only play in one qualifying session.
Qualifying ties will be broken by playing for high score on a single, randomly chosen machine.Tiebreakers for each group will be played separately. Only critical ties will be broken, such as those that determine advancing to playoffs or byes.
Critical Ties are those that determine who advances to playoffs or who receives a bye. Critical ties will be broken by playing for high score on a single, randomly chosen machine.Tiebreakers for each group will be played separately.
Non-critical ties are those that determine seed position in the finals. Non-critical ties will be broken with a random number generator.
The top 12 finishers from each qualifying group will be placed in the A-Division finals (24 total). The top 4 finishers from each group will receive a bye in the first round.
Finals will follow a “PAPA style”, group elimination format, with some modifications. During finals, players will be placed in four-player groups based on seeding. Each group will play on 3 machines. At the start of each round, the highest seeded player of each group will choose all three games for the round, starting with the highest seeded group. Players may not choose the same game two rounds in a row. Players will then choose player order for the first match, starting with the highest seeded player. All subsequent matches will be determined in reverse finishing order of previous match (i.e., last place chooses first).
Multiple groups may choose a game that has been selected by a higher seeded group, but it must be played as a different game number. For example, if group 1 chooses to play Iron Maiden on Game 1, group 2 can only play Iron Maiden as their Game 2.
Players will earn points depending on the finishing position of each game (4, 2, 1, 0). The top two players from each group will advance to final round (determined by points accumulated within the round). If two or more players are tied to advance at the end of the round, they will play a randomly chosen game (excluding any games previously played in the round).
All games have been graciously donated by local collectors and enthusiasts. They have poured their blood, sweat, and tears into these games. Simply moving them to the tournament was a lot of work. Do not abuse the games. Do not hit or kick the games. Players who abuse games will be issued warnings or ejected from the facility, depending on the severity of the offense.
Please refrain from loud yelling or cursing. It is distracting to other players, and reflects poorly on you and the community. Yelling or cursing at other players or tournament officials will result in a yellow card or red card depending on the severity of the offense.
During play, do not distract your opponent by talking to them (unless they talk to you or tell you it’s okay). Do not hover over their shoulders. Do not coach them or give them advice while they play. It is perfectly fine to talk/exchange high-fives between balls.
Please avoid “rage-tilting” a ball (i.e., intentionally tilting out of frustration). In addition to making you look silly, it is disrespectful to your opponent as they must wait for the tilt bob to settle before starting their ball. This also increases the total duration of the tournament.
Extra balls will be disabled. However, if you are awarded an extra ball, you may play it.
Pinball machines are mechanical in nature, and thus often produce unintended behaviors. Moreover, many of these machines are very old! If a game malfunctions in any way (e.g., flipper breaks, debris on field, game reset, etc.), please ask the tournament director for a ruling. The director will attempt to repair the machine without sacrificing the game. If this cannot be done, a new machine will be drawn and all progress in the original game will be lost.
If a ball becomes stuck during single-ball play, notify the tournament director for help. The ball will be placed on the right or left flipper, determined by the side of the game the ball became stuck on.
The tournament director has the final say on all rulings. If a game requires a ruling that the tournament director is directly involved, the ruling will be deferred to an assistant tournament director. We will defer to the IFPA rules for any scenarios not covered in these rules.
A tentative game list will be posted here. This list is subject to change at any time. If you would like to lend a game to the tournament, please contact firstname.lastname@example.org. Those who lend a game will receive a refund for their ticket entry after the show. We are looking specifically for alpha-numeric and newer games. Games must be in excellent condition.